Sci-Fi
Utopia. A new virtual reality game. So naturalistic, it could be mistaken for the real world. There were ten different worlds to explore. You could play as a soldier, warrior, superhero, knight, spy.
Utopia. A new virtual reality game. So naturalistic, it could be mistaken for the real world.
There were ten different worlds to explore. You could play as a soldier, warrior, superhero, knight, spy. You could fight magicians, aliens, zombies. Something for everyone. And everyone would play the game over and over again. It became a stunning success for its creator Prince and his new company Prism.
And this presented a huge problem. Because the world was heading towards disintegration already. And a war had started between the real world and the virtual world. And the real world was losing. Many lost touch with reality and became addicted to the game, affecting their physical and mental health. This is where Rebecca and her catchers stepped in.
And there was one special reason why the game had captured the public’s imagination. The prize. A promise of a permanent virtual life. How was that possible? How could you breathe, eat, drink, sleep? For those obsessed with the game like gaming maestro Blitz, they didn’t care. The risk was worth it. A chance to escape everything. And become King of this new world.
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